Project Overview
This is a distributed implementation of Conway's Game of Life that demonstrates advanced distributed systems principles. Built with Go, the system features a three-tier architecture with a controller managing SDL visualization, a broker cluster handling coordination through leader election, and worker nodes performing parallel computation using Goroutines. The implementation was deployed on AWS EC2 instances.
The project achieves significant performance optimizations with 97.7% reduction in network traffic through zero-copy state management and direct halo exchange patterns between workers. It includes automatic leader election with fault tolerance, primary-backup broker replication, and linear scaling with worker count, delivering 50-200 turns per second depending on configuration.